A Scratch-style arcade game with score, lives, and faster rounds after every win.
FeaturedGameScratchPlaytesting
Project Story
Project GoalBuilt for Scratch Recycling Sorter.
Learning FocusScratch Game Lab: Catch the Comets | Scratch Recycling Sorter | Game | Scratch
Built WithScratch, Events, Variables
Bimo built a small arcade game concept with keyboard controls, score feedback, and a balanced difficulty curve. The project shows how variables, events, and playtesting can turn a simple idea into a game that feels polished.
Reviewer Note
Maya noted that the game loop feels complete because score, lives, and speed changes all support the same arcade goal.